Soldier

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Soldier
Battle hardened and experienced. Not afraid of anything.
Battle hardened and experienced. Not afraid of anything.
General Info
Specialty
Combat

The Soldier is the third leader in After Inc.. He provides additional capabilities to Fighters at the cost of making Morale more difficult to maintain.

Speciality[edit | edit source]

The strong must protect the weak - I will keep you safe.

Fighters may flank and kill some zombies at the start of combat. Fighters require Barracks. Harder to keep Morale high.


Fighters have 70% chance to make flanking attack at the start of combat, which kills one Zombie immediately. The training time for fighters have increased by +25%. When fighters are deployed, they will demand Barracks, with each battilion requiring one to keep morale in check.

Strategies[edit | edit source]

The Soldier can reliably get Barracks, which increases the combat power of fighters. This makes him suitable for combat-oriented levels, as other leaders will be required to encounter a situation regarding the state of the Military in order to unlock Barracks. The Flanking manoeuver, while inconsistent, can be occasionally helpful if it occurs. However, having to build Barracks very early on to keep morale up is bad, as Barracks are relatively expensive to build and upkeep. Consider building extra copies of other services and ignoring the Barracks very early on.

Trivia[edit | edit source]