Mechanics
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After Inc. has several important mechanics that are essential to have a successful settlement.
Major indicators[edit | edit source]
- Goals
- Actions that the settlement needs to complete to progress the game and move to the next level.
- Stamina
- Allows the settlement to do any meaningful actions, like building Services, researching new technologies, and exploring new areas.
- Authority
- Shows what the local population perceives of you. When it becomes zero, you lose the game.
- Morale
- Refers to how happy or unhappy the local population is. This can increase or decrease depending on several factors.
Resources[edit | edit source]
- Services
- Basic infrastructure that the population demands of from the settlement.
- Resources
- Primary goods that the settlement needs to survive. This includes Food, Water, Wood, Fuel, Medicine, and Stone.
- Technology
- Allows the settlement to achieve more things and increases quality of life. This is required for certain services and resources.
- Areas
- The sublocations the settlement operates in. Can produce resources depending on the area type.
- Settlement actions
- Provides major changes to the settlement. This can include building additional housing to increase population, training new Fighters, researching new technology, and hosting a festival.
Game setup[edit | edit source]
- Campaign
- Refers to the main story of the game. This is where the player can choose a specific map.
- Leaders
- Determines who manages the settlement. Some leaders provide bonuses with trade-offs.
- Modifiers
- Are modifications to a map that provide bonuses or disadvantages. Exclusive to Beyond the Bunkers expeditions.
- Traits
- Are bonuses or boosts that are given to the player at the start of the game.
- Rewards
- Unlocks new services or production buildings and gives bonuses for every game.
- Cheats
- Allows the player to modify the game beyond its intended mechanics.
Other mechanics[edit | edit source]
- Achievements
- Are specific milestones or objectives that give players additional challenges.
- Artifacts
- Gives the player bonuses or upgrades to their settlement during the course of a game.
- Audio
- Background music or audio cues for in-game events.
- Difficulty
- Changes mechanics that can make the game easier or harder.
- Zombies
- The primary antagonists of the game.
- Fighters
- Allows the player to protect the settlement from Zombies.
- Structures
- Are map features that provide bonuses or lore information to the player.
- Situations
- Are time-constrained popups that require a player to do a certain action.
- Pop-ups
- Shows brief information and lore on the settlement or zones.
- Speech
- Small speech bubbles to give hints about current affairs and give life to the world of After Inc.
- Score
- Influenced by number of days to complete all goals, difficulty level, and authority.