Mechanics

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After Inc. has several important mechanics that are essential to have a successful settlement.

Major indicators[edit | edit source]

Goals
Actions that the settlement needs to complete to progress the game and move to the next level.
Stamina
Allows the settlement to do any meaningful actions, like building Services, researching new technologies, and exploring new areas.
Authority
Shows what the local population perceives of you. When it becomes zero, you lose the game.
Morale
Refers to how happy or unhappy the local population is. This can increase or decrease depending on several factors.

Resources[edit | edit source]

Services
Basic infrastructure that the population demands of from the settlement.
Resources
Primary goods that the settlement needs to survive. This includes Food, Water, Wood, Fuel, Medicine, and Stone.
Technology
Allows the settlement to achieve more things and increases quality of life. This is required for certain services and resources.
Areas
The sublocations the settlement operates in. Can produce resources depending on the area type.
Settlement actions
Provides major changes to the settlement. This can include building additional housing to increase population, training new Fighters, researching new technology, and hosting a festival.

Game setup[edit | edit source]

Campaign
Refers to the main story of the game. This is where the player can choose a specific map.
Leaders
Determines who manages the settlement. Some leaders provide bonuses with trade-offs.
Modifiers
Are modifications to a map that provide bonuses or disadvantages. Exclusive to Beyond the Bunkers expeditions.
Traits
Are bonuses or boosts that are given to the player at the start of the game.
Rewards
Unlocks new services or production buildings and gives bonuses for every game.
Cheats
Allows the player to modify the game beyond its intended mechanics.

Other mechanics[edit | edit source]

Achievements
Are specific milestones or objectives that give players additional challenges.
Artifacts
Gives the player bonuses or upgrades to their settlement during the course of a game.
Audio
Background music or audio cues for in-game events.
Difficulty
Changes mechanics that can make the game easier or harder.
Zombies
The primary antagonists of the game.
Fighters
Allows the player to protect the settlement from Zombies.
Structures
Are map features that provide bonuses or lore information to the player.
Situations
Are time-constrained popups that require a player to do a certain action.
Pop-ups
Shows brief information and lore on the settlement or zones.
Speech
Small speech bubbles to give hints about current affairs and give life to the world of After Inc.
Score
Influenced by number of days to complete all goals, difficulty level, and authority.