Material

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Material is an end game resource in After Inc.

Material is unlocked at technology 6. It decreases the chance of hyperthermia.

Production[edit | edit source]

Currently, there are 2 ways of producing Material (including scavenging):

Skinning or Shearing[edit | edit source]

Material can only get from Skinning or Shearing animal (Deer, Sheep and Cattle). Each of them cost 4 (3 for Sheep) and 1 , which produce 1.05 units of Material monthly.

Consumption[edit | edit source]

Some Services also consume Material:

A Tailor Shack consumes 1.2 units of Material. (Satisfies 4 settlers, each settler consumes 0.3 units of Material. Min amount consumes about 0.3 units of Material)

Lack of Material[edit | edit source]

To be written about

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