Material
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Material is an end game resource in After Inc.
Material is unlocked at technology 6. It decreases the chance of hyperthermia.
Production[edit | edit source]
Currently, there are 2 ways of producing Material (including scavenging):
Skinning or Shearing[edit | edit source]
Material can only get from Skinning or Shearing animal (Deer, Sheep and Cattle). Each of them cost 4 (3
for Sheep) and 1
, which produce 1.05 units of Material monthly.
Consumption[edit | edit source]
Some Services also consume Material:
A Tailor Shack consumes 1.2 units of Material. (Satisfies 4 settlers, each settler consumes 0.3 units of Material. Min amount consumes about 0.3 units of Material)
Lack of Material[edit | edit source]
To be written about
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