Leaders

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Leaders are people that manage the whole settlement in After Inc.

Unlock mechanics[edit | edit source]

Leaders can be unlocked by getting rewards after finishing a level.

List of leaders[edit | edit source]

Survivor
The default leader with no special bonuses.
Economist
Gains Stamina annually compared to other leaders.
Soldier
Provides special abilities to Fighters at the cost of more difficulty in maintaining Morale.
Hoarder
Automatically builds more storage when a resource stockpile is full.
Arctic Explorer
Explores and claims areas more cheaply and faster during winter, at a cost of being more expensive to do those actions during summer.
Personal Trainer
Enables deficit (negative) stamina at the expense of Morale. Alongside that, the population consumes more food.
Slumlord
Allows the settlement to grow without housing, gain more stamina and authority when increase population. Increasing authority loss if people leave.
Cub Scout
Slowly explores the region for free, but increases the costs to explore a specific area.
Hermit
Increases resource production of buildings have an unexplored area nearby, and vice versa if they don't.
Tyrant
Prevents people from leaving the settlement and stops authority loss from low morale (if a Fighter is in the settlement area), increases authority loss if there is no Fighter in the settlement area. Increase time before the impatience starting reduce authority.