Leaders
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Leaders are people that manage the whole settlement in After Inc.
Unlock mechanics[edit | edit source]
Leaders can be unlocked by getting rewards after finishing a level.
List of leaders[edit | edit source]
- Survivor
- The default leader with no special bonuses.
- Economist
- Gains Stamina annually compared to other leaders.
- Soldier
- Provides special abilities to Fighters at the cost of more difficulty in maintaining Morale.
- Hoarder
- Automatically builds more storage when a resource stockpile is full.
- Arctic Explorer
- Explores and claims areas more cheaply and faster during winter, at a cost of being more expensive to do those actions during summer.
- Personal Trainer
- Enables deficit (negative) stamina at the expense of Morale. Alongside that, the population consumes more food.
- Slumlord
- Allows the settlement to grow without housing, gain more stamina and authority when increase population. Increasing authority loss if people leave.
- Cub Scout
- Slowly explores the region for free, but increases the costs to explore a specific area.
- Hermit
- Increases resource production of buildings have an unexplored area nearby, and vice versa if they don't.
- Tyrant
- Prevents people from leaving the settlement and stops authority loss from low morale (if a Fighter is in the settlement area), increases authority loss if there is no Fighter in the settlement area. Increase time before the impatience starting reduce authority.